id: 6.3-drag-and-vector-feature title: 6.3 Drag and Vector Feature meta: How to use the drag and vector feature within Infinite Flight as a Radar Controller. order: 3 #
6.3 Drag and Vector Feature #
6.3.1 #
The Drag and Vector Feature is one of the most fundamental tools at the disposal of Radar Controllers and should{.red} be utilized. When using this feature, the information displayed for the Controller is:
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Heading
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Distance from aircraft’s current position
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The time it will take to reach that point (at the aircraft’s current speed)
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The highest terrain at that particular point
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And the name of the Navigation Aid if in the vicinity
6.3.2 #
In order to scan for the minimum safe altitude that an aircraft can fly at, it is essential to scan the projected path that you plan on vectoring an aircraft on to look for the highest terrain. As a minimum, the highest terrain spotted must{.red} then be rounded up to the next whole 1000ft, and then another 1000ft added to this to satisfy terrain separation rules (see 6.2.1 above).
6.3.3 #
From the image (see 6.3.1.1 above) the highest spotted terrain that was seen during this scan from the current aircraft’s position to where the drag and vector feature is currently, was 10,800ft. By rounding this figure up to the next 1000ft and then adding another 1000ft onto this to satisfy the terrain separation rules, the lowest altitude this aircraft must{.red} be given in this area is 12,000ft.